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Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Autore Angelides Marios C
Edizione [First edition.]
Pubbl/distr/stampa Piscataway, NJ : , : IEEE Press
Descrizione fisica 1 online resource (781 p.)
Disciplina 794.8
Soggetto topico Computer games
Video games
ISBN 1-118-79627-6
1-118-79623-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; IEEE Press; Title page; Copyright page; Contents; Contributors; Introduction; Chapter Summaries; Part I: Gaming Techniques and Tools; Part II: Game Play; Part III: Game Design and Development; Part I: Gaming Techniques and Tools; Chapter 1: Toward the Adaptive Generation of Bespoke Game Content; 1.1 Introduction; 1.2 Methodology; 1.2.1 Generation; 1.2.2 Measurement; 1.2.3 Adaptation; 1.3 Applications; 1.3.1 3D Action Games; 1.3.2 Arcade Games; 1.3.3 Platformers; 1.3.4 Board Games; 1.3.5 Puzzles; 1.3.6 Open-World Games; 1.3.7 Summary; 1.4 Conclusions; Acknowledgments; References
Chapter 2: Procedural Content Generation2.1 Introduction; 2.2 Problems and Solutions; 2.2.1 Memory Restrictions; 2.2.2 Demand for Increasing Detail; 2.2.3 Replayability and Longevity; 2.2.4 Novelty and Innovation; 2.2.5 Ownership and Authorship; 2.3 Online and Offline PCG; 2.3.1 Offline PCG; 2.3.2 Online PCG; 2.4 Key Content Production Areas; 2.4.1 Terrain Generation; 2.4.2 Architecture; 2.4.3 Narrative and Plot; 2.5 Conclusions; References; Chapter 3: Content Generation in a Collaborative Browser-Based Game Environment; 3.1 Introduction; 3.2 Web as a Gaming Platform
3.3 Real-Time Multiplayer Games in Browser3.4 Content Generation; 3.4.1 Content Generation at Development Time; 3.4.2 Content Generation at Run Time; 3.5 Example Game: Caves; 3.5.1 Game Architecture; 3.5.2 Characters; 3.5.3 Quests; 3.5.4 Monsters; 3.5.5 Lessons Learned from Proof-of-Concept Implementation; 3.6 Related Work; 3.7 Conclusions; References; Chapter 4: Automatic Narratives in MMORPGs; 4.1 Introduction; 4.2 Basics of Interactive Drama Management; 4.2.1 Plot Element Structures; 4.2.2 Story Aesthetic Metrics; 4.2.3 Player Modeling; 4.2.4 Quest as an Ideal Storytelling Unit
4.3 Generating Quest in MMORPGs4.3.1 Quest Structures; 4.3.2 Aesthetic Metrics for MMORPG Quests; 4.3.3 A Model for Quest Generators; 4.4 Believable Characters; 4.5 Creating Memorials; 4.5.1 Video; 4.5.2 Comics; 4.5.3 Automatic Memorial Comic/Video Generation Model; References; Chapter 5: Collision Detection with Navigation Meshes; 5.1 Introduction; 5.2 Related Work; 5.2.1 Spatial Data Structures; 5.2.2 Navigation Mesh Generation Techniques; 5.3 Methodology; 5.3.1 Insertion of Objects; 5.3.2 Removal of Objects; 5.3.3 Updating Object Positions; 5.3.4 Find Collidable Objects
5.4 Experimentation5.5 Conclusions; Acknowledgments; References; Chapter 6: Mass Population: Plausible and Practical Crowd Simulation; 6.1 Introduction; 6.2 How It All Started; 6.2.1 Path Planning; 6.2.2 Selection and Concatenation of Animation Clips; 6.2.3 Physical Simulation; 6.2.4 Interpolation and Concatenation of Example Motions; 6.3 Let the People Walk; 6.3.1 Positioning the Agents; 6.3.2 Snap-Together Motions; 6.3.3 Speed Up Your Rendering; 6.3.4 Giving Your Characters a Personality; 6.4 Plausible Crowds; 6.4.1 Illusions of Variety; 6.4.2 Uncovering and Hiding Artifacts
6.4.3 Developer Guidelines
Record Nr. UNINA-9910140287403321
Angelides Marios C  
Piscataway, NJ : , : IEEE Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Autore Angelides Marios C
Edizione [First edition.]
Pubbl/distr/stampa Piscataway, NJ : , : IEEE Press
Descrizione fisica 1 online resource (781 p.)
Disciplina 794.8
Soggetto topico Computer games
Video games
ISBN 1-118-79627-6
1-118-79623-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; IEEE Press; Title page; Copyright page; Contents; Contributors; Introduction; Chapter Summaries; Part I: Gaming Techniques and Tools; Part II: Game Play; Part III: Game Design and Development; Part I: Gaming Techniques and Tools; Chapter 1: Toward the Adaptive Generation of Bespoke Game Content; 1.1 Introduction; 1.2 Methodology; 1.2.1 Generation; 1.2.2 Measurement; 1.2.3 Adaptation; 1.3 Applications; 1.3.1 3D Action Games; 1.3.2 Arcade Games; 1.3.3 Platformers; 1.3.4 Board Games; 1.3.5 Puzzles; 1.3.6 Open-World Games; 1.3.7 Summary; 1.4 Conclusions; Acknowledgments; References
Chapter 2: Procedural Content Generation2.1 Introduction; 2.2 Problems and Solutions; 2.2.1 Memory Restrictions; 2.2.2 Demand for Increasing Detail; 2.2.3 Replayability and Longevity; 2.2.4 Novelty and Innovation; 2.2.5 Ownership and Authorship; 2.3 Online and Offline PCG; 2.3.1 Offline PCG; 2.3.2 Online PCG; 2.4 Key Content Production Areas; 2.4.1 Terrain Generation; 2.4.2 Architecture; 2.4.3 Narrative and Plot; 2.5 Conclusions; References; Chapter 3: Content Generation in a Collaborative Browser-Based Game Environment; 3.1 Introduction; 3.2 Web as a Gaming Platform
3.3 Real-Time Multiplayer Games in Browser3.4 Content Generation; 3.4.1 Content Generation at Development Time; 3.4.2 Content Generation at Run Time; 3.5 Example Game: Caves; 3.5.1 Game Architecture; 3.5.2 Characters; 3.5.3 Quests; 3.5.4 Monsters; 3.5.5 Lessons Learned from Proof-of-Concept Implementation; 3.6 Related Work; 3.7 Conclusions; References; Chapter 4: Automatic Narratives in MMORPGs; 4.1 Introduction; 4.2 Basics of Interactive Drama Management; 4.2.1 Plot Element Structures; 4.2.2 Story Aesthetic Metrics; 4.2.3 Player Modeling; 4.2.4 Quest as an Ideal Storytelling Unit
4.3 Generating Quest in MMORPGs4.3.1 Quest Structures; 4.3.2 Aesthetic Metrics for MMORPG Quests; 4.3.3 A Model for Quest Generators; 4.4 Believable Characters; 4.5 Creating Memorials; 4.5.1 Video; 4.5.2 Comics; 4.5.3 Automatic Memorial Comic/Video Generation Model; References; Chapter 5: Collision Detection with Navigation Meshes; 5.1 Introduction; 5.2 Related Work; 5.2.1 Spatial Data Structures; 5.2.2 Navigation Mesh Generation Techniques; 5.3 Methodology; 5.3.1 Insertion of Objects; 5.3.2 Removal of Objects; 5.3.3 Updating Object Positions; 5.3.4 Find Collidable Objects
5.4 Experimentation5.5 Conclusions; Acknowledgments; References; Chapter 6: Mass Population: Plausible and Practical Crowd Simulation; 6.1 Introduction; 6.2 How It All Started; 6.2.1 Path Planning; 6.2.2 Selection and Concatenation of Animation Clips; 6.2.3 Physical Simulation; 6.2.4 Interpolation and Concatenation of Example Motions; 6.3 Let the People Walk; 6.3.1 Positioning the Agents; 6.3.2 Snap-Together Motions; 6.3.3 Speed Up Your Rendering; 6.3.4 Giving Your Characters a Personality; 6.4 Plausible Crowds; 6.4.1 Illusions of Variety; 6.4.2 Uncovering and Hiding Artifacts
6.4.3 Developer Guidelines
Record Nr. UNINA-9910677236603321
Angelides Marios C  
Piscataway, NJ : , : IEEE Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
Pubbl/distr/stampa Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Descrizione fisica 1 online resource (551 p.)
Disciplina 006.6/96
Altri autori (Persone) AngelidesMarios C
AgiusHarry
Soggetto topico MPEG (Video coding standard)
MP3 (Audio coding standard)
Application software - Development
ISBN 0-470-97474-5
1-283-85859-2
0-470-97458-3
0-470-97459-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto List of Contributors -- MPEG Standards in Practice -- 1 HD Video Remote Collaboration Application (Beomjoo Seo, Xiaomin Liu, and Roger Zimmermann) -- 1.1 Introduction -- 1.2 Design and Architecture -- 1.3 HD Video Acquisition -- 1.4 Network and Topology Considerations -- 1.5 Real-Time Transcoding -- 1.6 HD Video Rendering -- 1.7 Other Challenges -- 1.8 Other HD Streaming Systems -- 1.9 Conclusions and Future Directions -- References -- 2 MPEG Standards in Media Production, Broadcasting and Content Management (Andreas U. Mauthe and Peter Thoma) -- 2.1 Introduction -- 2.2 Content in the Context of Production and Management -- 2.3 MPEG Encoding Standards in CMS and Media Production -- 2.4 MPEG-7 and Beyond -- 2.5 Conclusions -- References -- 3 Quality Assessment of MPEG-4 Compressed Videos (Anush K. Moorthy and Alan C. Bovik) -- 3.1 Introduction -- 3.2 Previous Work -- 3.3 Quality Assessment of MPEG-4 Compressed Video -- 3.4 MPEG-4 Compressed Videos in Wireless Environments -- 3.5 Conclusion -- References -- 4 Exploiting MPEG-4 Capabilities for Personalized Advertising in Digital TV (Martin Lp̤ez-Nores, Yolanda Blanco-Fernǹdez, Alberto Gil-Solla, Manuel Ramos-Cabrer, and Jos ̌J. Pazos-Arias) -- 4.1 Introduction -- 4.2 Related Work -- 4.3 Enabling the New Advertising Model -- 4.4 An Example -- 4.5 Experimental Evaluation -- 4.6 Conclusions -- Acknowledgments -- References -- 5 Using MPEG Tools in Video Summarization (Luis Herranz and Jos ̌M. Martinez) -- 5.1 Introduction -- 5.2 Related Work -- 5.3 A Summarization Framework Using MPEG Standards -- 5.4 Generation of Summaries Using MPEG-4 AVC -- 5.5 Description of Summaries in MPEG-7 -- 5.6 Integrated Summarization and Adaptation Framework in MPEG-4 SVC -- 5.7 Experimental Evaluation -- 5.8 Conclusions -- References -- 6 Encryption Techniques for H.264 Video (Bai-Ying Lei, Kwok-Tung Lo, and Jian Feng) -- 6.1 Introduction -- 6.2 Demands for Video Security -- 6.3 Issues on Digital Video Encryption -- 6.4 Previous Work on Video Encryption.
6.5 H.264 Video Encryption Techniques -- 6.6 A H.264 Encryption Scheme Based on CABAC and Chaotic Stream Cipher -- 6.7 Concluding Remarks and Future Works -- Acknowledgments -- References -- 7 Optimization Methods for H.264/AVC Video Coding (Dan Grois, Evgeny Kaminsky, and Ofer Hadar) -- 7.1 Introduction to Video Coding Optimization Methods -- 7.2 Rate Control Optimization -- 7.3 Computational Complexity Control Optimization -- 7.4 Joint Computational Complexity and Rate Control Optimization -- 7.5 Transform Coding Optimization -- 7.6 Summary -- References -- 8 Spatiotemporal H.264/AVC Video Adaptation with MPEG-21 (Razib Iqbal and Shervin Shirmohammadi) -- 8.1 Introduction -- 8.2 Background -- 8.3 Literature Review -- 8.4 Compressed-Domain Adaptation of H.264/AVC Video -- 8.5 On-line Video Adaptation for P2P Overlays -- 8.6 Quality of Experience (QoE) -- 8.7 Conclusion -- References -- 9 Image Clustering and Retrieval Using MPEG-7 (Rajeev Agrawal, William I. Grosky, and Farshad Fotouhi) -- 9.1 Introduction -- 9.2 Usage of MPEG-7 in Image Clustering and Retrieval -- 9.3 Multimodal Vector Representation of an Image Using MPEG-7 Color Descriptors -- 9.4 Dimensionality Reduction of Multimodal Vector Representation Using a Nonlinear Diffusion Kernel -- 9.5 Experiments -- 9.6 Conclusion -- References -- 10 MPEG-7 Visual Descriptors and Discriminant Analysis (Jun Zhang, Lei Ye, and Jianhua Ma) -- 10.1 Introduction -- 10.2 Literature Review -- 10.3 Discriminant Power of Single Visual Descriptor -- 10.4 Discriminant Power of the Aggregated Visual Descriptors -- 10.5 Conclusions -- References -- 11 An MPEG-7 Profile for Collaborative Multimedia Annotation (Damon Daylamani Zad and Harry Agius) -- 11.1 Introduction -- 11.2 MPEG-7 as a Means for Collaborative Multimedia Annotation -- 11.3 Experiment Design -- 11.4 Research Method -- 11.5 Results -- 11.6 MPEG-7 Profile -- 11.7 Related Research Work -- 11.8 Concluding Discussion -- Acknowledgment -- References -- 12 Domain Knowledge Representation in Semantic MPEG-7 Descriptions (Chrisa Tsinaraki and Stavros Christodoulakis).
12.1 Introduction -- 12.2 MPEG-7-Based Domain Knowledge Representation -- 12.3 Domain Ontology Representation -- 12.4 Property Representation -- 12.5 Class Representation -- 12.6 Representation of Individuals -- 12.7 Representation of Axioms -- 12.8 Exploitation of the Domain Knowledge Representation in Multimedia Applications and Services -- 12.9 Conclusions -- References -- 13 Survey of MPEG-7 Applications in the Multimedia Lifecycle (Florian Stegmaier, Mario Doller, and Harald Kosch) -- 13.1 MPEG-7 Annotation Tools -- 13.2 MPEG-7 Databases and Retrieval -- 13.3 MPEG-7 Query Language -- 13.4 MPEG-7 Middleware -- 13.5 MPEG-7 Mobile -- 13.6 Summarization and Outlook -- References -- 14 Using MPEG Standards for Content-Based Indexing of Broadcast Television, Web, and Enterprise Content (David Gibbon, Zhu Liu, Andrea Basso, and Behzad Shahraray.) -- 14.1 Background on Content-Based Indexing and Retrieval -- 14.2 MPEG-7 and MPEG-21 in ETSI TV-Anytime -- 14.3 MPEG-7 and MPEG-21 in ATIS IPTV Specifications -- 14.4 MEPG-21 in the Digital Living Network Alliance (DLNA) -- 14.5 Content Analysis for MPEG-7 Metadata Generation -- 14.6 Representing Content Analysis Results Using MPEG-7 -- 14.7 Extraction of Audio Features and Representation in MPEG-7 -- 14.8 Summary -- References -- 15 MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content (Benjamin Kohncke and Wolf-Tilo Balke) -- 15.1 Introduction -- 15.2 The Digital Item Adaptation Framework for Personalization -- 15.3 Use Case Scenario -- 15.4 Extensions of MPEG-7/21 Preference Management -- 15.5 Example Application -- 15.6 Summary -- References -- 16 A Game Approach to Integrating MPEG-7 in MPEG-21 for Dynamic Bandwidth Dealing (Anastasis A. Sofokleous and Marios C. Angelides) -- 16.1 Introduction -- 16.2 Related Work -- 16.3 Dealing Bandwidth Using Game Theory -- 16.4 An Application Example -- 16.5 Concluding Discussion -- References -- 17 The Usage of MPEG-21 Digital Items in Research and Practice (Hermann Hellwagner and Christian Timmerer).
17.1 Introduction -- 17.2 Overview of the Usage of MPEG-21 Digital Items -- 17.3 Universal Plug and Play (UPnP): DIDL-Lite -- 17.4 Microsoft's Interactive Media Manager (IMM) -- 17.5 The DANAE Advanced MPEG-21 Infrastructure -- 17.6 MPEG-21 in the European Projects ENTHRONE and AXMEDIS -- 17.7 Information Asset Management in a Digital Library -- 17.8 Conclusions -- References -- 18 Distributing Sensitive Information in the MPEG-21 Multimedia Framework (Nicholas Paul Sheppard) -- 18.1 Introduction -- 18.2 Digital Rights Management in MPEG-21 -- 18.3 MPEG-21 in Copyright Protection -- 18.4 MPEG-21 in Enterprise Digital Rights Management -- 18.5 MPEG-21 in Privacy Protection -- 18.6 Conclusion -- Acknowledgments -- References -- 19 Designing Intelligent Content Delivery Frameworks Using MPEG-21 (Samir Amir, Ioan Marius Bilasco, Thierry Urruty, Jean Martinet and Chabane Djeraba) -- 19.1 Introduction -- 19.2 CAM Metadata Framework Requirements -- 19.3 CAM Metadata Model -- 19.4 Study of the Existing Multimedia Standards -- 19.5 CAM Metadata Encoding Using MPEG-21/7 -- 19.6 Discussion -- 19.7 Conclusion and Perspectives -- References -- 20 NinSuna: a Platform for Format-Independent Media Resource Adaptation and Delivery (Davy Van Deursen, Wim Van Lancker, Chris Poppe, and Rik Van de Walle) -- 20.1 Introduction -- 20.2 Model-Driven Content Adaptation and Packaging -- 20.3 The NinSuna Platform -- 20.4 Directions for Future Research -- 20.5 Discussion and Conclusions -- Acknowledgments -- References -- 21 MPEG-A and Its Open Access Application Format (Florian Schreiner and Klaus Diepold) -- 21.1 Introduction -- 21.2 The MPEG-A Standards -- 21.3 The Open Access Application Format -- References -- Index.
Record Nr. UNINA-9910140914303321
Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
Pubbl/distr/stampa Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Descrizione fisica 1 online resource (551 p.)
Disciplina 006.6/96
Altri autori (Persone) AngelidesMarios C
AgiusHarry
Soggetto topico MPEG (Video coding standard)
MP3 (Audio coding standard)
Application software - Development
ISBN 0-470-97474-5
1-283-85859-2
0-470-97458-3
0-470-97459-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto List of Contributors -- MPEG Standards in Practice -- 1 HD Video Remote Collaboration Application (Beomjoo Seo, Xiaomin Liu, and Roger Zimmermann) -- 1.1 Introduction -- 1.2 Design and Architecture -- 1.3 HD Video Acquisition -- 1.4 Network and Topology Considerations -- 1.5 Real-Time Transcoding -- 1.6 HD Video Rendering -- 1.7 Other Challenges -- 1.8 Other HD Streaming Systems -- 1.9 Conclusions and Future Directions -- References -- 2 MPEG Standards in Media Production, Broadcasting and Content Management (Andreas U. Mauthe and Peter Thoma) -- 2.1 Introduction -- 2.2 Content in the Context of Production and Management -- 2.3 MPEG Encoding Standards in CMS and Media Production -- 2.4 MPEG-7 and Beyond -- 2.5 Conclusions -- References -- 3 Quality Assessment of MPEG-4 Compressed Videos (Anush K. Moorthy and Alan C. Bovik) -- 3.1 Introduction -- 3.2 Previous Work -- 3.3 Quality Assessment of MPEG-4 Compressed Video -- 3.4 MPEG-4 Compressed Videos in Wireless Environments -- 3.5 Conclusion -- References -- 4 Exploiting MPEG-4 Capabilities for Personalized Advertising in Digital TV (Martin Lp̤ez-Nores, Yolanda Blanco-Fernǹdez, Alberto Gil-Solla, Manuel Ramos-Cabrer, and Jos ̌J. Pazos-Arias) -- 4.1 Introduction -- 4.2 Related Work -- 4.3 Enabling the New Advertising Model -- 4.4 An Example -- 4.5 Experimental Evaluation -- 4.6 Conclusions -- Acknowledgments -- References -- 5 Using MPEG Tools in Video Summarization (Luis Herranz and Jos ̌M. Martinez) -- 5.1 Introduction -- 5.2 Related Work -- 5.3 A Summarization Framework Using MPEG Standards -- 5.4 Generation of Summaries Using MPEG-4 AVC -- 5.5 Description of Summaries in MPEG-7 -- 5.6 Integrated Summarization and Adaptation Framework in MPEG-4 SVC -- 5.7 Experimental Evaluation -- 5.8 Conclusions -- References -- 6 Encryption Techniques for H.264 Video (Bai-Ying Lei, Kwok-Tung Lo, and Jian Feng) -- 6.1 Introduction -- 6.2 Demands for Video Security -- 6.3 Issues on Digital Video Encryption -- 6.4 Previous Work on Video Encryption.
6.5 H.264 Video Encryption Techniques -- 6.6 A H.264 Encryption Scheme Based on CABAC and Chaotic Stream Cipher -- 6.7 Concluding Remarks and Future Works -- Acknowledgments -- References -- 7 Optimization Methods for H.264/AVC Video Coding (Dan Grois, Evgeny Kaminsky, and Ofer Hadar) -- 7.1 Introduction to Video Coding Optimization Methods -- 7.2 Rate Control Optimization -- 7.3 Computational Complexity Control Optimization -- 7.4 Joint Computational Complexity and Rate Control Optimization -- 7.5 Transform Coding Optimization -- 7.6 Summary -- References -- 8 Spatiotemporal H.264/AVC Video Adaptation with MPEG-21 (Razib Iqbal and Shervin Shirmohammadi) -- 8.1 Introduction -- 8.2 Background -- 8.3 Literature Review -- 8.4 Compressed-Domain Adaptation of H.264/AVC Video -- 8.5 On-line Video Adaptation for P2P Overlays -- 8.6 Quality of Experience (QoE) -- 8.7 Conclusion -- References -- 9 Image Clustering and Retrieval Using MPEG-7 (Rajeev Agrawal, William I. Grosky, and Farshad Fotouhi) -- 9.1 Introduction -- 9.2 Usage of MPEG-7 in Image Clustering and Retrieval -- 9.3 Multimodal Vector Representation of an Image Using MPEG-7 Color Descriptors -- 9.4 Dimensionality Reduction of Multimodal Vector Representation Using a Nonlinear Diffusion Kernel -- 9.5 Experiments -- 9.6 Conclusion -- References -- 10 MPEG-7 Visual Descriptors and Discriminant Analysis (Jun Zhang, Lei Ye, and Jianhua Ma) -- 10.1 Introduction -- 10.2 Literature Review -- 10.3 Discriminant Power of Single Visual Descriptor -- 10.4 Discriminant Power of the Aggregated Visual Descriptors -- 10.5 Conclusions -- References -- 11 An MPEG-7 Profile for Collaborative Multimedia Annotation (Damon Daylamani Zad and Harry Agius) -- 11.1 Introduction -- 11.2 MPEG-7 as a Means for Collaborative Multimedia Annotation -- 11.3 Experiment Design -- 11.4 Research Method -- 11.5 Results -- 11.6 MPEG-7 Profile -- 11.7 Related Research Work -- 11.8 Concluding Discussion -- Acknowledgment -- References -- 12 Domain Knowledge Representation in Semantic MPEG-7 Descriptions (Chrisa Tsinaraki and Stavros Christodoulakis).
12.1 Introduction -- 12.2 MPEG-7-Based Domain Knowledge Representation -- 12.3 Domain Ontology Representation -- 12.4 Property Representation -- 12.5 Class Representation -- 12.6 Representation of Individuals -- 12.7 Representation of Axioms -- 12.8 Exploitation of the Domain Knowledge Representation in Multimedia Applications and Services -- 12.9 Conclusions -- References -- 13 Survey of MPEG-7 Applications in the Multimedia Lifecycle (Florian Stegmaier, Mario Doller, and Harald Kosch) -- 13.1 MPEG-7 Annotation Tools -- 13.2 MPEG-7 Databases and Retrieval -- 13.3 MPEG-7 Query Language -- 13.4 MPEG-7 Middleware -- 13.5 MPEG-7 Mobile -- 13.6 Summarization and Outlook -- References -- 14 Using MPEG Standards for Content-Based Indexing of Broadcast Television, Web, and Enterprise Content (David Gibbon, Zhu Liu, Andrea Basso, and Behzad Shahraray.) -- 14.1 Background on Content-Based Indexing and Retrieval -- 14.2 MPEG-7 and MPEG-21 in ETSI TV-Anytime -- 14.3 MPEG-7 and MPEG-21 in ATIS IPTV Specifications -- 14.4 MEPG-21 in the Digital Living Network Alliance (DLNA) -- 14.5 Content Analysis for MPEG-7 Metadata Generation -- 14.6 Representing Content Analysis Results Using MPEG-7 -- 14.7 Extraction of Audio Features and Representation in MPEG-7 -- 14.8 Summary -- References -- 15 MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content (Benjamin Kohncke and Wolf-Tilo Balke) -- 15.1 Introduction -- 15.2 The Digital Item Adaptation Framework for Personalization -- 15.3 Use Case Scenario -- 15.4 Extensions of MPEG-7/21 Preference Management -- 15.5 Example Application -- 15.6 Summary -- References -- 16 A Game Approach to Integrating MPEG-7 in MPEG-21 for Dynamic Bandwidth Dealing (Anastasis A. Sofokleous and Marios C. Angelides) -- 16.1 Introduction -- 16.2 Related Work -- 16.3 Dealing Bandwidth Using Game Theory -- 16.4 An Application Example -- 16.5 Concluding Discussion -- References -- 17 The Usage of MPEG-21 Digital Items in Research and Practice (Hermann Hellwagner and Christian Timmerer).
17.1 Introduction -- 17.2 Overview of the Usage of MPEG-21 Digital Items -- 17.3 Universal Plug and Play (UPnP): DIDL-Lite -- 17.4 Microsoft's Interactive Media Manager (IMM) -- 17.5 The DANAE Advanced MPEG-21 Infrastructure -- 17.6 MPEG-21 in the European Projects ENTHRONE and AXMEDIS -- 17.7 Information Asset Management in a Digital Library -- 17.8 Conclusions -- References -- 18 Distributing Sensitive Information in the MPEG-21 Multimedia Framework (Nicholas Paul Sheppard) -- 18.1 Introduction -- 18.2 Digital Rights Management in MPEG-21 -- 18.3 MPEG-21 in Copyright Protection -- 18.4 MPEG-21 in Enterprise Digital Rights Management -- 18.5 MPEG-21 in Privacy Protection -- 18.6 Conclusion -- Acknowledgments -- References -- 19 Designing Intelligent Content Delivery Frameworks Using MPEG-21 (Samir Amir, Ioan Marius Bilasco, Thierry Urruty, Jean Martinet and Chabane Djeraba) -- 19.1 Introduction -- 19.2 CAM Metadata Framework Requirements -- 19.3 CAM Metadata Model -- 19.4 Study of the Existing Multimedia Standards -- 19.5 CAM Metadata Encoding Using MPEG-21/7 -- 19.6 Discussion -- 19.7 Conclusion and Perspectives -- References -- 20 NinSuna: a Platform for Format-Independent Media Resource Adaptation and Delivery (Davy Van Deursen, Wim Van Lancker, Chris Poppe, and Rik Van de Walle) -- 20.1 Introduction -- 20.2 Model-Driven Content Adaptation and Packaging -- 20.3 The NinSuna Platform -- 20.4 Directions for Future Research -- 20.5 Discussion and Conclusions -- Acknowledgments -- References -- 21 MPEG-A and Its Open Access Application Format (Florian Schreiner and Klaus Diepold) -- 21.1 Introduction -- 21.2 The MPEG-A Standards -- 21.3 The Open Access Application Format -- References -- Index.
Record Nr. UNINA-9910809007903321
Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
MUM 2010 : proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, December 1-3, 2010, Limassol, Cyprus
MUM 2010 : proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, December 1-3, 2010, Limassol, Cyprus
Autore Angelides Marios
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2010
Descrizione fisica 1 online resource (239 pages)
Soggetto topico Electrical & Computer Engineering
Engineering & Applied Sciences
Telecommunications
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
MUM '10 9th International Conference on Mobile and Ubiquitous Multimedia, Limassol, Cyprus - December 01 - 03, 2010
Record Nr. UNINA-9910376028903321
Angelides Marios  
[Place of publication not identified], : ACM, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings : Third International Workshop on Semantic Media Adaptation and Personalization : December 15-16, 2008, Prague, Czech Republic
Proceedings : Third International Workshop on Semantic Media Adaptation and Personalization : December 15-16, 2008, Prague, Czech Republic
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society, 2008
Disciplina 005.7
Soggetto topico Semantic integration (Computer systems)
Semantic networks (Information theory)
Electrical & Computer Engineering
Engineering & Applied Sciences
Telecommunications
ISBN 1-5090-8416-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996198302803316
[Place of publication not identified], : IEEE Computer Society, 2008
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Proceedings : Third International Workshop on Semantic Media Adaptation and Personalization : December 15-16, 2008, Prague, Czech Republic
Proceedings : Third International Workshop on Semantic Media Adaptation and Personalization : December 15-16, 2008, Prague, Czech Republic
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society, 2008
Disciplina 005.7
Soggetto topico Semantic integration (Computer systems)
Semantic networks (Information theory)
Electrical & Computer Engineering
Engineering & Applied Sciences
Telecommunications
ISBN 1-5090-8416-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910140049703321
[Place of publication not identified], : IEEE Computer Society, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
SMAP 2006 : proceedings : First International Workshop on Semantic Media Adaptation and Personalization : 4-5 December, 2006, Athens, Greece
SMAP 2006 : proceedings : First International Workshop on Semantic Media Adaptation and Personalization : 4-5 December, 2006, Athens, Greece
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society, 2006
Disciplina 025.04
Soggetto topico Semantic Web
Semantic networks (Information theory)
Electrical & Computer Engineering
Engineering & Applied Sciences
Telecommunications
ISBN 1-5090-9776-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996198859103316
[Place of publication not identified], : IEEE Computer Society, 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
SMAP 2006 : proceedings : First International Workshop on Semantic Media Adaptation and Personalization : 4-5 December, 2006, Athens, Greece
SMAP 2006 : proceedings : First International Workshop on Semantic Media Adaptation and Personalization : 4-5 December, 2006, Athens, Greece
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society, 2006
Disciplina 025.04
Soggetto topico Semantic Web
Semantic networks (Information theory)
Electrical & Computer Engineering
Engineering & Applied Sciences
Telecommunications
ISBN 1-5090-9776-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910142680503321
[Place of publication not identified], : IEEE Computer Society, 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
SMAP 2007 : proceedings : Second International Workshop on Semantic Media Adaptation and Personalization : London, United Kingdom, 17-18 December, 2007
SMAP 2007 : proceedings : Second International Workshop on Semantic Media Adaptation and Personalization : London, United Kingdom, 17-18 December, 2007
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society, 2007
Disciplina 025.042/7
Soggetto topico Semantic Web
Semantic integration (Computer systems)
Semantic networks (Information theory)
Electrical & Computer Engineering
Engineering & Applied Sciences
Telecommunications
ISBN 1-5090-8911-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996216761703316
[Place of publication not identified], : IEEE Computer Society, 2007
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui